Killing Edge gets its most damage due to a heavy-hitting Special with a big discount in trigger time; while Wo Dao does get a good damage-per-action, the time it takes to prep up the special may take a toll in real battle. If you feel your are in a comfortable spot for doubling enemies/tanking shots, I fully suggest Wo Dao else I would suggest keep Killing Edge to ensure that you can consistently deal spike damage without having the need to take excessive risks. For more detail on Items Weapons and gear. As long as your regular attack isn't doing 0 damage, a Blazing skill will almost certainly kill your target. Wo Dao+ (+Res) +4 Grants +10 to damage when Special triggers. Which do you think is the better choice? You can't attack the myrmidon close up without drawing his attention, and you're almost certainly going to eat a crit in response. I don't have a Wo Dao to give him which and I just went ahead with the Killing Edge since it brings Bonfire down to 2 cooldown. Take into account first a unit with 30 Atk against an opponent with 30 Def. Sacae: Nomads are carrying Short bows so they have critical hit rates (they're low though but they're still there), high hit, no speed loss and decent avoid. The game is available worldwide on iOS and Android. Here's a quick list that comes to my mind: Karel - better HP and Defense stat. it looks like you look at things 'in general'. Slaying Edge with Ignis and Wo Dao with Bonfire are pretty comparable. The added damage will also affect area-of-effect Specials such as Rising Flame and Growing Thunder. A Killing Edge makes all specials (not AoEs though) viable; you can go with Moonbow spam, burst damage with Dragon Fang, or the middle road with Draconic Aura. Follow-up ring can then be used as a better Quick Riposte on enemy phase, or solid still on player phase. Edelgard - Armored Bear Moonbow spam also loses a lot of draw when both Moonbow and Aura activate once if you double, whereas Fang is ready to nuke a second character after one double. How does Bramimon's "Impenetrable Dark" work? Someone who only needs a tiny bit more damage to ORKO stuff (like a sword user with Linde stats) might want Moonbow/Aura, while someone who lacks that attack stat might want something that hits harder. For specials, Moonbow/Luna have varying degrees of effectivity since the bonus damage it gives is directly proportional to the Defense/Resistance of the enemy. A quick look at the market prices vs renown gained yields these results: Meat: 2 star=250g / 5 renown 3 star=500g / 10 renown. Shinobi Shinobi Member; Killing Edge: Black-Sand Steel x1: 735G: Training Sword: Smithing Stone x1: 130G: Levin Sword: Arcane Crystal x1: 800G: Armorslayer: Smithing Stone x3: 725G: Rapier: Smithing Stone x3: 735G: Devil Sword: Agarthium x1: 650G: Wo Dao: Black-Sand Steel x3: 1350G: Sword of Seiros: Mythril x3: 2500G: Sword of Begalta: Mythril x3: 2500G: Sword of Moralta: Mythril x3: 2500G: Cursed Ashiya Wo Dao+ Grants +10 to damage when Special triggers. While Wo dao is better in some cases, you'd have to give up a 5 star unit for it and some people might not want to do that especially if they are f2p and/or don't have many 5 stars to do it. giving all of these enemies fury 3 and then seeing if one weapon is better than the other. Do you think it would be better to forge a Killing Edge or a Wo Dao for use on wifi. I would say that Slaying Edge Ignis is slightly better based on his high def, especially if you run a defensive A slot skill on him. This guy is a Wo Dao swordmaster, and the myrmidon has a Killing Edge. Aura is another good option, since it's ready after you double someone. Here is a trial math with Luna(as if enemy suffered -50% Def/Res). This page lists the stats and bonus effects of the Wo Dao, a weapon in Fire Emblem: Three Houses (FE3H). If both use Luna, and you initiate once, and your opponent initiates back (against an opponent you double and who can retaliate): New comments cannot be posted and votes cannot be cast, More posts from the FireEmblemHeroes community. Deals magic-based damage. A weapon that has ran out of uses. Here's the thing, because Killing edge reduces turn counts we should be looking at damage with the same turn counts. I prefer slaying edge on my draug ~. February 7, 2021. But you get the point. In most cases, +10 damage is better than what you'd get from switching from the fast to the strong version of specials, so Wo Dao is usually going to be better than using Slayer + slow special option. Stone: The main comparison, imo, is Killing Edge/Luna vs Wo Dao/Moonbow because both of those guarantee a proc against an opponent you outspeed and who can retaliate. In Three Houses, youll control a mysterious mercenary turned teacher, tasked with leading a group of students from one of three noble houses representing one of the great nations of the land. A killing edge can most easily be described as a longsword-type blade with a knuckle-bow guard and a serrated edge. in Hall of Forms in Fire Emblem Heroes, how do I recover stamina when I have no Forma Torches remaining. PS: I think your final chart has some errors on the Wo Dao section. On the other hand, Killing Edge is more flexible and can be put to low-cooldown Specials for spamming or high-cooldown Specials for more damage-per-action. Wo Dao+ (+Def) +4 Grants +10 to damage when Special triggers.